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CHARACTER CREATION and MAXIMIZATION
TOOLS\

In this section you will find five
proven "tools" to assist
with new character creation as well as character
maximization and deployment:
● Character Archetypes Model
●
Character Identification Patterns
● Character Power Quadrant
● Character Summary/Personality Worksheet
● Character Dynamic Example
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Character Archetypes Model
A Character
“Archetype” is a type of character which has persisted in literature
and entertainment media down through the ages - such as the HERO and
VILLAIN.
The Archetypes are:
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___HERO
___HEROINE
___SIDEKICK
___KING
___QUEEN
___RULER
___PRINCE
___PRINCESS
___REBEL |
___MOTHER
___FATHER
___WISE OLD MAN
___WISE OLD WOMAN
___TEACHER
___GENIUS
___COACH
___SEEKER
___CAREGIVER
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___UNDERDOG
___CREATOR
___INNOCENT
___JESTER
___BUFFOON
___IDIOT
___VICTIM
___MAGICIAN
___WARRIOR |
___VILLAIN
___DESTROYER
___WITCH
___DARKSIDE CHILD
___ORPHAN
___MIDGET
___GIANT
___GHOST
___MYTHOLOGICAL, e.g.: TROLL
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©
2000 YMS / The Character Lab
/ Innertainment Inc.
Whether your "Character Program" consists
of only 1 character, a character and a sidekick, or a whole cast, it's
critical to design the character or characters as
the archetype(s) that will maximize the consumer/audience's
IDENTIFICATION. (See next Model). When a cast of
characters is designed, the character "mix" is critical.
The Star Wars cast of characters
for example, appears to have it all: Hero (Luke Skywaker), Wise Old men
(Yoda and Obi-Wan Kenobi), Heroine/Princess
(Princess Leia), Rebel (Hans Solo), Genius (R2D2), Buffoon (C3PO), Main
Villain (Darth Vader), many other Villains.
Other examples: Tony the Tiger
(muscular Hero), Chester Cheetah (cool Rebel), Lucky the Leprechaun
(mythological),Bugs Bunny (clever Hero), Miss Piggy (Darkside
Child), The Joker (Villain), Casper (Ghost), Mervyn (Magician)
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Character Identification Patterns
An "Identification Pattern" is essentially
the relationship the child has with a "character"
- either human or animal, anthropomorphic/ cartoon-like or real human
personality.
That is, how does a
child relate to and interact with the human or animal? There are
5 Identification Patterns that children become involved with in their
relationships to dolls,
animals, and human and cartoon characters of all types:
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NURTURING
In this relationship, the child either nurtures the toy
doll, animal, etc., (e.g.: a Cabbage Patch Doll), or is nurtured by it (e.g:
Big Bird, Mr. Rogers, Barney).
Or, nurturing impulses arise in the relationship.
This
ID pattern is strong typically with younger children. |
A "Like Me" relationship
or
identification pattern with a character or doll means that the child
sees the doll, animal, human or cartoon character as like themselves in
some way.
e.g.: A little girl might
see a Strawberry Shortcake mini
doll or Dora the Explorer as somewhat like themselves - as a little girl, approximately her
own age. Or a little boy may
sense that some of the emotions of a stuffed bear character are like his
own.
This
ID pattern is typically the weakest given narrower opportunities
for identification. |
EMULATORY
In an "Emulatory" Identification Pattern" the relationship is one
in which the child emulates or "wants to be like" the human or animal
character / object. (e.g.: A Power
Rangers figure, a Barbie Doll, Arnold Schwartzenegger.)
This ID pattern is typically extremely powerful as the
human need for control/power is very strong.
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ENTERTAINING
In this relationship, the individual's expectation of the
character is one of being entertained.
The consumer/viewer may not want to be like this
character or see it as either nurturing or "like himself",
rather, the point is the "character's role is to entertain
me, especially through HUMOR.“
Many
examples: Tasmanian Devil, Daffy Duck, Sponge Bob Square
Pants and Jim Carrey characters
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DISIDENTIFICATION
This is a different type of "Identification" in which the child
does not want to be like the character, animal, or personality,
but is attracted to and involved with them because of their "darkside"
or negative attributes.
e.g.: Villains are typical objects of disidentification - such as Darth Vader,
Luther of Superman, Angelica of the Rugrats, or soft villains such as Wil E. Coyote
. |
© 2000 YMS / The Character Lab
/ Innertainment Inc.
●
Sample Character Power Quadrant

CHARACTER NAME:
GARFIELD
HIGH POWER
HIGH
POWER
| POSITIVE
IDENTIFICATION |
POSITIVE
IDENTIFICATION |
| ___Lightside Character |
_√_Unique/Different |
| ___Vulnerable |
_√_Hero/Winner
Archetype |
| ___Tender |
_√_Intelligent/Clever |
| ___Innocent |
_√_A
Leader |
| ___Loving |
_√_Happy/Carefree |
| ___Shy |
_√_Independent |
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___Warm/Friendly |
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_√_Multidimensional |
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_√_Funny/Humorous |
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_√_Exciting/Stimulating |
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_√_Competitive |
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___Nurturing |
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_√_Self-Assured/Confident |
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_√_Physically
Appealing |
| TYPICALLY
WEAK APPEAL / POWER* |
_√_Emotionally
Expressive |
| ___Physically Unappealing |
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| ___Loser Archetype |
ATTRACTING DARKSIDE
APPEAL |
| ___Non-Unique, Passé |
_√_Darkside
Character |
| ___Dupe/Stupid |
_√_Mean |
| ___Follower |
_√_Manipulative |
| ___Dependent |
_√_Moody |
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___Unidimensional |
_√_Abusive |
| ___No Humor |
_√_Obnoxious |
| ___Predictable |
_√_Impulsive |
| ___Boring/Non-Emotional
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_√_Rebellious |
LOW
POWER
HIGH POWER
* While often weak in overall power and not
effective as cast leaders, there are
many support characters that are effective being stupid or
unidimensional.
e.g.: Eyeore of Winnie the Pooh and the Dumb and Dumber duo.
©
2000 YMS / The Character Lab
/ Innertainment Inc.
●
Sample Character Summary/Personality Worksheet
CHARACTER NAME:
GARFIELD
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GENDER:
_√_Male ___Female
Maleness 1 2 3 4
5 Femaleness
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MARKETABLE
QUALITIES: Unique "Look",
Physically appealing Cat, Humor
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DEVELOPMENTAL STAGE/AGE: Teen
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CHARACTER'S MISSION: To have
whatever he
wants whenever he wants it.
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ANIMAL/HUMAN: Cat
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CHARACTER'S ATTITUDE: "Everyone is
here only
for one reason - to serve me."
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SOMATOTYPE (BODY TYPE): Mesomorph |
CHARACTER'S PHILOSOPHY OF LIFE:
"Life is......
all about me and what I need and
want."
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CHARACTER NEEDS: Food,
Control/Power,
Release
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QUOTABLES: "I'm not always right,
but I'm
never wrong." "What's for
breakfast?" |
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CHARACTER WANTS/AFFINITIES: Food,
Sleep,
Manipulating
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IDIOSYNCRACIES: Laziness, Gluttony,
Brazen |
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HUMOR STYLES: |
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PREDOMINANT BEHAVIORS: Eating,
Sleeping,
Manipulating his "owner", Jon,
Harassing Odie,
Opining
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PREDOMINANT EMOTIONS:
___Love _√_Boredom ___Excitement
_√_Anger
___Embarrassment ___Hate
___Sadness _√_Jealousy _√_Irritability
___Envy _√_Frustration ___Surprise
_√_Glee ___Joy ___Fear
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CHARACTER "ESSENCE": Garfield is
the most
demanding, self-centered,
weird-cute, humorous
orange comic cat ever. |
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_√_Physical
Slapstick |
_√_Sarcasm |
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___Taboo, ie: Sex, Ethnic, Gross |
___Incongruity/
Irrationality |
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_√_Sudden
Surprise/The Unexpected |
_√_Affectionate
Ridicule, "Put Downs" |
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_√_Satire
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___Victim/Butt of Joke |
| ___Word Play |
_√_Outrageous
Behavior |
| _√_Puns,Gags,
Jokes,Wisecracks |
___Reckless
Abandon |
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EMOTIONAL RANGE: ___Narrow _√_Moderate
__Broad
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___Language Elements: Unique Voice
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ENERGY LEVEL _√_Low _√_Medium
___High
___Very High
CONTROL STYLE: ___Physical ___Intellectual
___Social ___Emotional ___Ethical
CONTROL USE: ___Nurturing ___Cooperative
_√_Competitive _√_Manipulative
_√_Abusive
KEY RELATIONSHIPS: Jon,
Odie |
CHARACTER ARCHETYPE/ROLE:
___HERO
___HEROINE ___MOTHER ___FATHER
___RULER
___SIDEKICK ___KING ___QUEEN
_√_PRINCE
___PRINCESS ___UNDERDOG
___BUFFOON
___VILLAIN ___ORPHAN
___SEEKER _√_REBEL
___VICTIM ___JESTER
_√_CREATOR
___INNOCENT ___WITCH
___MAGICIAN _√__WARRIOR
_√_DESTROYER
___WISE OLD
MAN ___WISE OLD WOMAN
___TEACHER _√_DARKSIDE
CHILD ____MIDGET
___CAREGIVER ___GIANT ___GHOST
___Idiot
___MYTHOLOGICAL, e.g.: TROLL _√_Genius
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© 2000 YMS / The
Character Lab
/ Innertainment Inc.
● Character Dynamic
Sample
When a cast of more than 2 characters is being
created or maximized, it's extremely useful to
arrange the characters in what we term their
"Character Dynamic". This model illustrates the
relationships between the characters with
arrows, and also shows positive and adversarial
relationships via the green and red arrows. In
addition, the sizes of the circles represent the
relative importance of each character.

Please feel free to talk to us about how the creation of, or
maximization of, a "Character Program" for your
company or enterprise could result in significant youth impact.
CONTACT US
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