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Trainings

YMS offers a variety of trainings via Workshops and
One-on-One Mentoring. In addition, YMS conducts
Ideation sessions to assist companies in the creation
and development of innovative and successful new
Products and
Programs.
Workshops include:
● Age Segmentation Workshop
●
Packaging for Success
●
Advertising & Promotion Workshop
●
New Product & Program Innovation
● Character Creation & Maximization
A most popular workshop
is the YMS Age
Segmentation Workshop:
Kids Aren't Just
Kids; Success Means Knowing
Their Ages and Stages of
Development
In this in‑depth and
revealing workshop, the authors of WHAT KIDS BUY AND WHY ‑ The Psychology
of
Marketing to Kids, Drs. Dan Acuff and Robert Reiher focus on each of the
following age segments: Birth thru 2, 3 to 7, 8 to 12, 13 to 15 and 16 to 19.
For each segment they will detail what is going on
with children of that age and
stage of development ‑ what is occurring neurologically, cognitively,
perceptually, socially, and with regard to their needs and humor preferences.
A host of examples taken
from packaging and advertising along with examples of characters that
work with
kids will be utilized to underscore key points. In addition, Drs. Acuff and
Reiher present
and discuss certain "Payoff Principles" that can be used to great
advantage in the product
development and marketing process. These include: 1)
Reality vs. Fantasy, 2) Transformation,
3) Overcuing, 4) Centration, 5) The
Billboard Effect, and 6) Masked emotion.
Participants can expect:
● Increased understanding of the different age segments
● An understanding of differences between boys and girls as they progress
through the age
segments
● Awareness of key "Payoff Principles"
● Understanding of what kinds of characters appeal to kids and why
● The ability to apply this knowledge to product design, packaging, and
marketing
Sample Agenda:
SAMPLE AGE SEGMENTATION TRAINING SESSION AGENDA ‑ 3‑ 4 HOURS
1:30 ‑ 1:35 Introductions and Brief Background on YMS
1. System based on child development
principles
2. Track Record: IE:
Mattel, Hallmark, ABC TV , Warner
Bros., Nestle,
United Media's Garfield, Microsoft,
Disney, Quaker
Oats, Broderbund, Nike, Sega,
Kraft, General Mills, USDA, Microsoft, Etc.
1:35 ‑ 1:40 Overview of the workshop:
1. YMS Leverage/Product Matrix (Create
hyperlink)
2. Age segmentation
model
3. Pertinent Products
and Characters as examples
4. Creative Exercise
(Optional)
5. Interaction,
questions throughout
Intended Outcomes:
1. Ability to Apply YMS
Leverage/Product Matrix
2. Understanding of
youth target consumer age breaks
3. Knowledge of key
"Payoff Principles" **
4. Understanding of
principles related to character
development and
utilization, game play, etc.
5. Ability to apply
these to your development and
marketing needs.
**Examples of Payoff Principles:
1. The Magic of Transformation ‑ Why
transformation is so attractive
and engaging, and to which age segments
is what kind of
transformation most appealing.
2.
Centration and Overcuing: How children ‑ especially below the
age of 7 ‑ tend to "centrate" or
visually fixate on predominant visual
stimuli to the exclusion of other
detail. Also, how product and
program developers can take
advantage of this phenomenon
through "overcuing", that is
through visually, or in some other way,
overemphasizing particular elements
of a product or program.
3. "Masked Emotion": How certain stimuli
such as characters can
be attractive because there are
unconscious emotions such as fear
that intrigue.
4. The "Billboard Effect": How social
pressure works to determine
certain child/youth behaviors in
public and private.
1:40 ‑ 2:00 Presentation of the YMS Leverage Matrix
Dimensions:
PRODUCT, PERSON, P.O.V., CONCEPT, CONTENT,
CHARACTER, CONTEXT, IMAGE,
PROCESS. Also the
"Image" ingredients of being
ATTRACTIVE, CREDIBLE and
POWERFUL.
2:00 ‑ 4:00 Presentation of Age Segmentation Model along with
"Payoff Principles", Character Utilization,
Packaging
Applications, Naming, Positioning Implications, etc.
‑ Plus
lots of interaction and questions
related to participants'
needs/projects
4:00 ‑ 4:30 Creative Exercise/ or Issues Exercise: (Note: This is
optional. YMS often extends the
above Age Segmentation
presentation rather than get into
the Creative Exercise.)
Participants work in pairs and
create ‑ using primarily the Age
Segmentation information and
"Payoff Principles" ‑ either a new
product concept, a marketing or
advertising concept or strategy,
or if it is an "Issues" exercise,
participants apply what they have
learned directly to their project
issues.
4:30 ‑ 4:45 Presentation of concepts. (Optional) Interaction,
Clarification
4:45 ‑ 5:00 Open Forum for questions and answers related to YMS
Leverage Matrix, Age Segmentation,
Payoff Principles,
Character Utilization, etc. as
related to participants' projects
and challenges
More Services:
● For Consulting Analysis Tools,
CLICK HERE
● Link
to the Character Lab and Character Maximization
Tools
CLICK HERE
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